tag:blogger.com,1999:blog-7016123724544970702024-03-08T03:12:04.228-08:00Power Word: HealTheorycrafting from the front lines!Unknownnoreply@blogger.comBlogger4125tag:blogger.com,1999:blog-701612372454497070.post-24871912840039626742012-12-29T07:49:00.004-08:002013-01-11T10:42:51.747-08:005.2 Mindbender vs PW:Solace<br />
<ol start="5">
<ol start="2">
<div align="CENTER" style="margin-bottom: 0cm;">
<span style="font-size: medium;"><u><b>5.2
Mindbender vs PW:Solace</b></u></span></div>
<div align="CENTER" style="margin-bottom: 0cm;">
</div>
</ol>
</ol>
<div align="CENTER" style="margin-bottom: 0cm;">
<br /></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
Ding Ding Ding!</div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
The fight is back on
between these two bad boy talents with Blizzard's new ideas as per
priest regen patch 5.2, so let's have a look at the nitty-gritty
maths (you can skip to the bottom if you just want to know who wins.
That's cool.)</div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<span style="font-size: x-small;">(This time
we'll also consider the Hymn of Hope buff and how it affects both the
new spells, which is a treatment we have not considered before. We
will only consider your own HoH as you may not have control over the
other priests in your raid.)</span></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<u>Mindbender
Maths</u></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
Mindbender hasn't really changed, so I'll just give you the basic
version:</div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
The
mindbender
</div>
<ul>
<li><div align="JUSTIFY" style="margin-bottom: 0cm;">
replaces
Shadowfiend,
</div>
</li>
<li><div align="JUSTIFY" style="margin-bottom: 0cm;">
restores
less mana per hit back
</div>
</li>
<li><div align="JUSTIFY" style="margin-bottom: 0cm;">
only
a 1 minute cooldown.
</div>
</li>
<li><div align="JUSTIFY" style="margin-bottom: 0cm;">
active
for 15 seconds
</div>
</li>
<li><div align="JUSTIFY" style="margin-bottom: 0cm;">
attacks
11 attacks, with each attack restoring 1.46% mana.</div>
</li>
</ul>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
Hymn of Hope has a 6 minute cooldown and a buff lasting 8 seconds –
the buff increases your maximum mana by 15%, giving you 345000 max
mana.</div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
This means withing a 6 minute time period you will cast MB:</div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
5 times without HoH buff, giving<span style="font-size: x-small;"> (5 * 11 * 1.46% of
300k) </span> 240,900 mana back</div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
Once with HoH buff for 8 seconds, giving <span style="font-size: x-small;">(5 * 1.46% of
345k + 6* 1.46% of 300k)</span> 51,465 mana back</div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
So in a 6 minute period of the fight, you gain 292, 465 mana</div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
Giving
the MB talent a <b>mp5 of 4,060.625</b></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<u>PW:Solace</u></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
The new solace:</div>
<ul>
<li><div align="JUSTIFY" style="margin-bottom: 0cm;">
will
replace Holy Fire,
</div>
</li>
<li><div align="JUSTIFY" style="margin-bottom: 0cm;">
is
instant cast,
</div>
</li>
<li><div align="JUSTIFY" style="margin-bottom: 0cm;">
has
a 10 sec cd,
</div>
</li>
<li><div align="JUSTIFY" style="margin-bottom: 0cm;">
and
restores 1% mana.</div>
</li>
</ul>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
Solace
will thus give an mp10 of 1% of 300k = 3k</div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
and
an <b>mp5 of 1,500</b></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
This
can be cast in conjunction with Shadowfiend, which:</div>
<ul>
<li><div align="JUSTIFY" style="margin-bottom: 0cm;">
has
a 3 minute cd</div>
</li>
<li><div align="JUSTIFY" style="margin-bottom: 0cm;">
restores
3% mana per attack</div>
</li>
<li><div align="JUSTIFY" style="margin-bottom: 0cm;">
attacks
10 times</div>
</li>
</ul>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
Mana back from shadowfiend:
</div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
Without HoH – <span style="font-size: x-small;">30% of 300k</span> = 90 k mana</div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
With HoH – <span style="font-size: x-small;">5 * 3% of 300k + 5 * 3% of 345k</span> =
96,750 mana.</div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
Over 6 minutes, Shadowfiend will restore: 186750 mana</div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
Which gives it a <b>mp5 of 2593.75</b></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
In total, with the PW:Solace talent, you gain an <b>mp5 of 4,093.75</b></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<u><b>Comparison</b></u></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
You can come out now,all ye who hate theorycrafting ! Conclusion
time.</div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="128*"></col>
<col width="128*"></col>
</colgroup><tbody>
<tr valign="TOP">
<td width="50%"><div align="JUSTIFY">
MB
talent - <b>mp5 of 4,060.625</b></div>
</td>
<td width="50%"><div align="JUSTIFY">
Solace talent - <b>mp5 of 4,093.75</b></div>
</td>
</tr>
</tbody></table>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
Thus you are going to get a very slight mp5 increase by taking Solace
over MB. Whilst it uses 6 times the number of global cooldowns per minute compared to mindbender, Solace also provides an atonement heal. Can't wait to find out which will be better !</div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-701612372454497070.post-56684713310109321122012-12-18T08:52:00.001-08:002012-12-29T07:11:56.934-08:00Disc Spell Book for Beginners<br />
<div align="CENTER" style="margin-bottom: 0cm;">
<u><b>Disc Spell Book</b></u></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<u><b>Basics</b></u></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="66*"></col>
<col width="190*"></col>
</colgroup><tbody>
<tr valign="TOP">
<td width="26%"><div align="JUSTIFY">
Greater Heal</div>
</td>
<td width="74%"><div align="JUSTIFY">
Pretty much our go-to heal for single target
healing when Penance is on cooldown - usually tanks. Two heals of
this will pretty much cap out Spirit Shell (see below).
</div>
</td>
</tr>
<tr valign="TOP">
<td width="26%"><div align="JUSTIFY">
Prayer of Healing</div>
</td>
<td width="74%"><div align="JUSTIFY">
The bread and butter of disc raid healing. This
heals everyone in a party, though The party members to have to be
in range of your target. Can be used to cast through line of
sight if a player is standing in such a way as being LoS of
neither you nor the target. Casting this will always cause a
divine aegis (shield, see below) which means it can be used to
absorb predictable aoe. Particularly strong with Spirit Shell
(see below).</div>
</td>
</tr>
<tr valign="TOP">
<td width="26%"><div align="JUSTIFY">
Power Word: Shield (Weakened Soul)</div>
</td>
<td width="74%"><div align="JUSTIFY">
Power Word: Shield is akin to another Flash Heal
for us, is instant cast, and absorbs damage instead of healing it
back up. This is amazingly useful for people soaking big hits
(Gara'jal voodoo dolls, Wind Step targets on Blade Lord, debuffed
targets on Protectors. However, casting PW:Shield on a target
also causes a debuff called Weakened Soul, which prevents another
PW:Shield being cast on the same target for the length of Weakened
Souls duration.</div>
</td>
</tr>
<tr valign="TOP">
<td width="26%"><div align="JUSTIFY">
Penance</div>
</td>
<td width="74%"><div align="JUSTIFY">
This is a channelled heal with three ticks to it,
and is the disc “token” spell. It can be used offensively on
a hostile target to proc a stack of evangelism and an atonement
heal, or defensively on a friendly target to give 3 stacks of
grace and heal them. Incredibly strong heal-to-mana makes this
particularly useful in single-target damage phases.</div>
</td>
</tr>
<tr valign="TOP">
<td width="26%"><div align="JUSTIFY">
Prayer of Mending</div>
</td>
<td width="74%"><div align="JUSTIFY">
Useful to cast-while-moving in heavy raid damage
situations. This goes to the person you've specified and when
they next take damage heals some of that up and then bounces to a
nearby target.</div>
</td>
</tr>
<tr valign="TOP">
<td width="26%"><div align="JUSTIFY">
Flash Heal</div>
</td>
<td width="74%"><div align="JUSTIFY">
Useful in emergency situations if other healers
are incapacitated/out of range, or in situations such as tank
damage on Will of the Emperor. Burns mana like heck, so only use
when necessary.</div>
</td>
</tr>
<tr valign="TOP">
<td width="26%"><div align="JUSTIFY">
Smite</div>
</td>
<td width="74%"><div align="JUSTIFY">
Our version of Heal – cast on hostile mobs, it
procs “atonement” which heals a nearby injured raid member,
acting as a smart heal, and grants a stack of Evangelism.</div>
</td>
</tr>
<tr valign="TOP">
<td width="26%"><div align="JUSTIFY">
Holy Fire</div>
</td>
<td width="74%"><div align="JUSTIFY">
Same as Smite, also puts a DoT (damage over time)
on the boss.</div>
</td>
</tr>
<tr valign="TOP">
<td width="26%"><div align="JUSTIFY">
Binding Heal</div>
</td>
<td width="74%"><div align="JUSTIFY">
Pretty weak (despite being strong for holy)</div>
</td>
</tr>
<tr valign="TOP">
<td width="26%"><div align="JUSTIFY">
Heal</div>
</td>
<td width="74%"><div align="JUSTIFY">
Pretty wet noodle – never really use it when
you can cast smite or holy fire (or penance).
</div>
</td>
</tr>
</tbody></table>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<u><b>Cooldowns</b></u></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="66*"></col>
<col width="190*"></col>
</colgroup><tbody>
<tr valign="TOP">
<td width="26%"><div align="JUSTIFY">
Inner Focus</div>
</td>
<td width="74%"><div align="JUSTIFY">
Reduces the mana cost of Flash Heal/Greater
Heal/Prayer of Healing by 25% and increases crit chance by 100%.
Doesn't use a global so can be put into a macro with Prayer of
Healing (see Macro section). Use pretty much on cooldown.</div>
</td>
</tr>
<tr valign="TOP">
<td width="26%"><div align="JUSTIFY">
Spirit Shell</div>
</td>
<td width="74%"><div align="JUSTIFY">
For 15 seconds, Heal/Flash Heal/Greater
Heal/Prayer of Healing no longer heal, but instead create
absorption shields for the amount they would have healed, that
last 15 seconds. This means you can fully blanket two parties
from predictable aoe (provided that they are reasonably close to
each other), or save a tank from a one shot if he has high stacks
of some debuff or other (most notably the former usage). This is
the cooldown that makes disc so op at the moment, and you'll be pretty much using it as often as you can – especially
since it has only a 1 minute cooldown. Some examples are given
below.</div>
</td>
</tr>
<tr valign="TOP">
<td width="26%"><div align="JUSTIFY">
Shadowfiend</div>
</td>
<td width="74%"><div align="JUSTIFY">
Summons a pet that hits a mob and gives you 3%
mana back each time it hits. Shadowfiend is pretty much immune to
boss aoe, lasts 12 seconds and has a 3 minute cooldown.
</div>
</td>
</tr>
<tr valign="TOP">
<td width="26%"><div align="JUSTIFY">
Hymn of Hope</div>
</td>
<td width="74%"><div align="JUSTIFY">
Channeled spell that returns 2% mana to 3 nearby
low mana targets (friendly of course) every couple of seconds for
~ 8 seconds, depending on haste. It also increases their total
maximum mana by 15% for 8 seconds (ie, if you have this buff, its
a good time to use Shadowfiend/Mindbender. However, we must
channel to keep casting, so attempt to use it when nothing you
need to move out of is coming and you are unlikely to be stunned,
feared or mindcontrolled.</div>
</td>
</tr>
<tr valign="TOP">
<td width="26%"><div align="JUSTIFY">
Pain Suppression</div>
</td>
<td width="74%"><div align="JUSTIFY">
3 minute cooldown. Reduces the targets damage
taken by 40% for 8 seconds and their threat by 5% (pretty much
nothing). Tanks will usually call for this, although if they
don't ever use it, you should use it on them at your discretion,
or even dps/healers who are about to take a lot of damage.</div>
</td>
</tr>
<tr valign="TOP">
<td width="26%"><div align="JUSTIFY">
Power Word: Barrier</div>
</td>
<td width="74%"><div align="JUSTIFY">
Summons a big dome that reduces damage done to
friendly targets by 25% whilst within its range, and means that
spellcasting is not interrupted by damage. The barrier lasts for
10 seconds and has a 3 minute cooldown. Useful for any situtation
where the raid is stacked up or a certain group of the raid is
stacked up and about to take mass damage (think Zor'lok, melee on
Stone Guard, everyone on Gara'jal).</div>
</td>
</tr>
<tr valign="TOP">
<td width="26%"><div align="JUSTIFY">
Archangel</div>
</td>
<td width="74%"><div align="JUSTIFY">
Consumes Evangelism to increase healing by 5% for
each Evangelism stack (maximum of 25% extra), lasts for 18 seconds
with a 30 second cooldown. Lines up nicely with Spirit Shell –
use once inbetween Spirit Shells and then every time with.
Doesn't even need to by a 5 stack evangelism to be useful –
every little helps.</div>
</td>
</tr>
<tr valign="TOP">
<td width="26%"><div align="JUSTIFY">
Fear Ward</div>
</td>
<td width="74%"><div align="JUSTIFY">
As the label says – wards a friendly target
against fear. After consuming one fear, the buff will disappear.
Has a 3 minute cooldown and duration. Useful on any boss that
fears, including Empress 2<sup>nd</sup> phase, Zor'lok
mindcontrols, Sha platforms (I use mine on the tank for Sha of
Fear since they are the ones who have to run around and get hit
all the time, picking up orbs). Casting Fear Ward on someone who
already has the buff will simply refresh the duration, leaving
both Wards on cooldown, and only consuming one fear.</div>
</td>
</tr>
<tr valign="TOP">
<td width="26%"><div align="JUSTIFY">
Fade</div>
</td>
<td width="74%"><div align="JUSTIFY">
Temporarily removes all threat for 10 seconds –
after which it all comes back again. Pretty much never used –
use when adds first spawn as necessary, examples; Empress, Lei
Shi, Tsulong.</div>
</td>
</tr>
<tr valign="TOP">
<td width="26%"><div align="JUSTIFY">
Purify</div>
</td>
<td width="74%"><div align="JUSTIFY">
Dispels harmful magic and disease from friendly
targets, 8 second cooldown, costs 7800 mana – use wisely. Most
used on: Elegon, Protectors of the Endless, Tsulong, occasionally
Sha. The hostile version of this spell is Dispel Magic, which
costs 7,800 mana, and has no cooldown (used on Spirit Kings, Wind
Lord and Protectors) – see macros.</div>
</td>
</tr>
<tr valign="TOP">
<td width="26%"><div align="JUSTIFY">
Mass Dispel</div>
</td>
<td width="74%"><div align="JUSTIFY">
Costs a ridiculous amount of mana – use with
great care (ie, force boomkins (with symbiosis) and shadow priests
to do it for you wherever possible). Uses up 39,000 mana –
removes all harmful spells from 10 friendly targets and all
beneficial spells on 10 enemy targets within its boundaries.
</div>
</td>
</tr>
<tr valign="TOP">
<td width="26%"><div align="JUSTIFY">
Leap of Faith</div>
</td>
<td width="74%"><div align="JUSTIFY">
Moves the target from wherever they were to
directly infront of you. Used to save lives on any boss with
serious fire for the dps to stand in / dc'd persons to unwittingly
stand in. Can be used during Spirit Kings to move pinned targets
into melee to be cleaved down if all BoPs are on CD, for example.</div>
</td>
</tr>
<tr valign="TOP">
<td width="26%"><div align="JUSTIFY">
Psychic Scream</div>
</td>
<td width="74%"><div align="JUSTIFY">
Causes 5 enemies within 8 yards to flee for 8
seconds (damage will interrupt). Useful on Imperial Vizier
Zor'lok (put it on cd and keep it on cd 3<sup>rd</sup> platform
onwards), Lei Shi (keeps those nasty Protect adds away from you)
and Will of the Emperor (forces fixated adds to rechoose their
fixate.</div>
</td>
</tr>
<tr valign="TOP">
<td width="26%"><div align="JUSTIFY">
Void Shift</div>
</td>
<td width="74%"><div align="JUSTIFY">
You and your target swap health percentages, and
increases the lower percentage of the two to 25% if it was
previously below that. Useful in all emergency situations –
just be careful not to kill yourself by using it before an aoe!
Healthstones are definitely useful straight after using this –
so is shielding yourself.</div>
</td>
</tr>
<tr valign="TOP">
<td width="26%"><div align="JUSTIFY">
Symbiosis – Cyclone</div>
</td>
<td width="74%"><div align="JUSTIFY">
Pretty much won't ever get symbiosis, which is
sad. Its not amazingly useful and it certainly doesn't improve
our quality of life. Safe to say you can quite happily never use
it. On the other hand, balance druids receive mass dispel, Feral
druids Dispersion, Guardian druids take Fear Ward and Restoration
receive Leap of Faith, so they might give it to you for a
particular boss if they require the spell you grant. I have had a
total of one symbiosis whilst we were learning the Sha of Fear
dance so the guardian druid could have fear ward. One pull. :(</div>
</td>
</tr>
</tbody></table>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<u><b>Rapture</b></u></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="256*"></col>
</colgroup><tbody>
<tr>
<td height="113" valign="TOP" width="100%"><div align="JUSTIFY">
This passive gets a section all to itself, as it
is crucial in understanding why disc is in such a strong place
with mana right now. Rapture occurs when your PW:Shield is
completely absorbed by damage (or dispelled in pvp). When this
occurs, the caster recieves 200% of their spirit value as mana
back. You do have to consider the mana cost of casting PW:Shield,
so mana back per rapture is (2*spirit – 18300).</div>
<div align="JUSTIFY">
To make PW:Shield mana neutral you need only 9150
spirit.</div>
<div align="JUSTIFY">
Rapture has a 12 second cooldown, so having an
addon to track the cooldown of rapture will greatly help with mana
management – something like <u><a href="http://www.curse.com/addons/wow/ingelasrapture" target="_blank">this</a>.</u></div>
</td>
</tr>
</tbody></table>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<u><b><br /></b></u>
<u><b><br /></b></u>
<u><b>Buffs</b></u></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="66*"></col>
<col width="190*"></col>
</colgroup><tbody>
<tr valign="TOP">
<td width="26%"><div align="JUSTIFY">
Inner Fire</div>
</td>
<td width="74%"><div align="JUSTIFY">
Increase armor from items by 60% and spell power
by 10%. You'll pretty much run with this all the time, unless
your mana drops below 5-10%.</div>
</td>
</tr>
<tr valign="TOP">
<td width="26%"><div align="JUSTIFY">
Inner Will</div>
</td>
<td width="74%"><div align="JUSTIFY">
Reduces the mana cost of instant cast spells by
15% and increases movement speed by 10%. The movement speed
increase does not stack with the boot enchant. Only useful in
situations where you have no mana and want a Shield to grant
rapture.</div>
</td>
</tr>
<tr valign="TOP">
<td width="26%"><div align="JUSTIFY">
Power Word: Fortitude</div>
</td>
<td width="74%"><div align="JUSTIFY">
Lasts 60mins, increases the stamina of all party
or raid members by 10% – put up before combat, rebuff when
someone is combat ressed.</div>
</td>
</tr>
<tr valign="TOP">
<td width="26%"><div align="JUSTIFY">
Borrowed Time</div>
</td>
<td width="74%"><div align="JUSTIFY">
15% spell haste for your next spell after casting
Shield, lasts for 6 seconds. Glyphed Holy Fire (instant cast)
consumes it. Casting penance does not consume Borrowed Time
(<span style="font-size: x-small;">neither does Renew</span>) so
you can always cast Penance<span style="font-size: xx-small;">(/Renew)</span>
straight after Power Word: Shield, and then use Borrowed Time for
a Greater Heal, Smite or Prayer of Healing.</div>
</td>
</tr>
<tr valign="TOP">
<td width="26%"><div align="JUSTIFY">
Grace</div>
</td>
<td width="74%"><div align="JUSTIFY">
This buff stacks up to three times, and increases
the healing done by you on the buffed target by 10% a stack (30%
at 3 stacks). Penance applies three stacks of grace per cast –
everything else only applies one stack per single target heal (not
shield, renew, prayer of mending, atonement heals, etc</div>
</td>
</tr>
<tr valign="TOP">
<td width="26%"><div align="JUSTIFY">
Evangelism</div>
</td>
<td width="74%"><div align="JUSTIFY">
When you deal damage with Penance, Smite or Holy
Fire, you gain a stack of Evangelism (max 5 stacks). This
increases the damage done by those spells by 4% per stack, and
reduces their mana cost by 6%. You consume these stacks when you
use Archangel.</div>
</td>
</tr>
<tr valign="TOP">
<td width="26%"><div align="JUSTIFY">
Divine Aegis</div>
</td>
<td width="74%"><div align="JUSTIFY">
Critical heals (all heals from Prayer of Healing)
create a shield which absorbs 30% of the amount healed, and lasts
15seconds. Divine Aegis caps at about 16% of your health (with no
mastery) – will edit this once I work out the exact maths.</div>
</td>
</tr>
</tbody></table>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<u><b>Passives</b></u></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 642px;">
<colgroup><col width="156"></col>
<col width="469"></col>
</colgroup><tbody>
<tr valign="TOP">
<td width="156"><div align="JUSTIFY">
Focused Will</div>
</td>
<td width="469"><div align="JUSTIFY">
Whenever you are a victim of any damage greater
than 10% of your total health, or critically hit by a non-periodic
attack, you gain this buff. It reduces all damage taken by 10%
and lasts for 8 seconds. Focussed Will can stack up to two,
reducing damage by 20%. This is a very good passive for constant
damage fights such as Garalon and focussed attacks such as
Gara'jal.</div>
</td>
</tr>
<tr valign="TOP">
<td width="156"><div align="JUSTIFY">
Divine Focus</div>
</td>
<td width="469"><div align="JUSTIFY">
Reduces the pushback suffered from being attacked
while casting by 70%.</div>
</td>
</tr>
<tr valign="TOP">
<td width="156"><div align="JUSTIFY">
Divine Fury</div>
</td>
<td width="469"><div align="JUSTIFY">
Gives us 100% hit for: Penance, Smite, Power
Word: Solace, Cascade, Divine Star, Halo, Holy fire.</div>
</td>
</tr>
<tr valign="TOP">
<td width="156"><div align="JUSTIFY">
Meditation</div>
</td>
<td width="469"><div align="JUSTIFY">
Allows 50% of your mana regeneration from Spirit
to continue while in combat.</div>
</td>
</tr>
<tr valign="TOP">
<td width="156"><div align="JUSTIFY">
Mysticism</div>
</td>
<td width="469"><div align="JUSTIFY">
Increases Intellect by 5%</div>
</td>
</tr>
<tr valign="TOP">
<td width="156"><div align="JUSTIFY">
Train of Thought</div>
</td>
<td width="469"><div align="JUSTIFY">
When you Greater Heal, you reduce the cd on Inner
Focus by 5 secs; when you Smite you reduce the cd of Penance by
0.5 secs.</div>
</td>
</tr>
</tbody></table>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<u><b><br /></b></u>
<u><b><br /></b></u>
<u><b>Talents</b></u></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<u>Tier
1 – Level 15</u></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
This is the crowd-control tier for priests.
</div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="85*"></col>
<col width="85*"></col>
<col width="85*"></col>
</colgroup><tbody>
<tr valign="TOP">
<td width="33%"><div align="JUSTIFY">
Void Tendrils</div>
</td>
<td bgcolor="#cfe7f5" width="33%"><div align="JUSTIFY">
Psyfiend</div>
</td>
<td width="33%"><div align="JUSTIFY">
Dominate Mind</div>
</td>
</tr>
<tr valign="TOP">
<td width="33%"><div align="JUSTIFY">
Works as a snare, rooting up to 5 mobs within 8
yards for 20seconds. Snares can be insanely dangerous in pve
situations with lots of adds, as a snare causes the mob to ignore
threat and instead hit whoever is close to it – oftentimes
someone in cloth who will then die.</div>
</td>
<td bgcolor="#cfe7f5" width="33%"><div align="JUSTIFY">
Useful on some encounters such as Will of the
Emperor and Lei Shi. Instant cast, 10 second duration, 45 second
cooldown. The Psyfiend will stand in place, fearing nearby
enemies every 2 seconds. The mob remains feared for 30secs unless
damaged. Pretty much works as a second Psychic Scream.</div>
</td>
<td width="33%"><div align="JUSTIFY">
Pretty much useless for PvE encounters, although
it is fun. Bosses are immune.</div>
</td>
</tr>
</tbody></table>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<u>Tier
2 – Level 30</u></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
This tier is all about movement speed.</div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="85*"></col>
<col width="85*"></col>
<col width="85*"></col>
</colgroup><tbody>
<tr valign="TOP">
<td bgcolor="#cfe7f5" width="33%"><div align="JUSTIFY">
Body and Soul</div>
</td>
<td width="33%"><div align="JUSTIFY">
Angelic Feather</div>
</td>
<td width="33%"><div align="JUSTIFY">
Phantasm</div>
</td>
</tr>
<tr valign="TOP">
<td bgcolor="#cfe7f5" width="33%"><div align="JUSTIFY">
Whenever you cast PW:Shield or Leap of Faith, you
increase the targets movement speed by 60% for 4 seconds.
</div>
<div align="JUSTIFY">
Advantages:
</div>
<ul>
<li><div align="JUSTIFY" style="margin-right: -0.01cm;">
easily
granted to specific target.</div>
</li>
<li><div align="JUSTIFY" style="margin-right: -0.01cm;">
Strong for
disc as its one of our token spells</div>
</li>
</ul>
<div align="JUSTIFY">
Disadvantages:
</div>
<ul>
<li><div align="JUSTIFY" style="margin-right: -0.01cm;">
Cannot be
given to the same target twice (with PW:Shield) until Weakened
Soul has run its duration.</div>
</li>
<li><div align="JUSTIFY" style="margin-right: -0.01cm;">
Costs mana.</div>
</li>
</ul>
</td>
<td width="33%"><div align="JUSTIFY">
Places a feather at the target location, which
will increase the movement of the next ally to walk through it by
60% for 4 seconds. Has a maximum of 3 charges, and once less than
through a new charge is gained every 10 seconds.</div>
<div align="JUSTIFY">
Advantages:</div>
<ul>
<li><div align="JUSTIFY" style="margin-right: -0.01cm;">
Costs no mana
</div>
</li>
<li><div align="JUSTIFY" style="margin-right: -0.01cm;">
Can be placed
in advance</div>
</li>
<li><div align="JUSTIFY" style="margin-right: -0.01cm;">
Same target
can be boosted 3 times in a row.</div>
<div align="JUSTIFY" style="margin-right: -0.01cm;">
Disadvantages:</div>
</li>
<li><div align="JUSTIFY" style="margin-right: -0.01cm;">
Cannot be
given to a specific target.</div>
</li>
</ul>
</td>
<td width="33%"><div align="JUSTIFY">
When you fade, you remove all movement impairing
effects from yourself, you become untargettable by ranged attacks,
and your movement speed is unhindered for 3 seconds.</div>
<div align="JUSTIFY">
<br /></div>
<div align="JUSTIFY">
Not really found a use for this one in PvE.</div>
</td>
</tr>
</tbody></table>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<u>Tier
3 – Level 45</u></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
This is our mana tier. I have ignored the damaging version of thee
talents, as this is not a consideration when choosing talents as
discipline for PvE encounters.</div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="85*"></col>
<col width="85*"></col>
<col width="85*"></col>
</colgroup><tbody>
<tr valign="TOP">
<td width="33%"><div align="JUSTIFY">
From Darkness, Comes Light</div>
</td>
<td bgcolor="#cfe7f5" width="33%"><div align="JUSTIFY">
Mindbender</div>
</td>
<td width="33%"><div align="JUSTIFY">
Power Word: Solace</div>
</td>
</tr>
<tr valign="TOP">
<td width="33%"><div align="LEFT">
You have a 15% chance when you Smite/Heal/Flash
Heal/Binding Heal/Greater Heal to cause your next Flash Heal to be
instant cast and cost no mana. You can store up to two of these
instant cast Flash Heals.</div>
<div align="LEFT">
Whilst it obviously has great single target
throughput, comparing this talent with the others in the tier
means it is a weak mana management talent.</div>
</td>
<td bgcolor="#cfe7f5" width="33%"><div align="JUSTIFY">
This replaces your Shadowfiend with the much
superior mindbender that gives less mana back per hit but has only
a 1 minute cooldown, meaning over the course of a boss fight,
using mindbender on cooldown grants a lot more mana back than
using shadowfiend on cooldown.</div>
</td>
<td width="33%"><div align="JUSTIFY">
This is a spell with a 1.46 sec cast, which
grants 0.7% mana back per cast. Whilst it is nice because it can
be spam cast, it is nowhere near as strong as mindbender is.</div>
</td>
</tr>
</tbody></table>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<u>Tier
4 – Level 60</u></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
And
here comes the survivability!</div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="85*"></col>
<col width="85*"></col>
<col width="85*"></col>
</colgroup><tbody>
<tr valign="TOP">
<td bgcolor="#cfe7f5" width="33%"><div align="JUSTIFY">
Desperate Prayer</div>
</td>
<td bgcolor="#cfe7f5" width="33%"><div align="JUSTIFY">
Spectral Guise</div>
</td>
<td width="33%"><div align="JUSTIFY">
Angelic Bulwark</div>
</td>
</tr>
<tr valign="TOP">
<td bgcolor="#cfe7f5" width="33%"><div align="JUSTIFY">
Costs no mana, heals for 30% of your hp
instantly, 2 min cooldown. Although you need a global to cast
this, the spell itself is off the global cooldown – similar to
health stone.</div>
</td>
<td bgcolor="#cfe7f5" width="33%"><div align="JUSTIFY">
Puts you in a form of stealth for 6 seconds,
leaving a dummy you behind whilst you are free to move about
(though still in combat). If the dummy gets hit twice you are
removed from the stealth early.
</div>
</td>
<td width="33%"><div align="JUSTIFY">
<i>Passive </i>When
a damaging attack brings you below 30% of your hp, you gain a
shield equal to 20% of your health, which lasts 20 seconds. This
shield has a 90 second cooldown.
</div>
</td>
</tr>
</tbody></table>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
Over
6 minutes Desperate Prayer is 90% of your hp, Angelic Bulwark is 80%.</div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
Whilst bulwark is slightly less healing potential than Desperate
Prayer, it has higher utility as it can proc while stunned, and while
casting. Bulwark is also an sbsorb – the best kind of heal.
However, this is fight dependent, and Desperate Prayer can be used in
conjunction with Void Shift if you have no healthstones to make sure
you don't commit suicide.</div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<u>Tier
5 – Level 75</u></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
This is more of a throughput tier than anything else.</div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="85*"></col>
<col width="85*"></col>
<col width="85*"></col>
</colgroup><tbody>
<tr valign="TOP">
<td width="33%"><div align="JUSTIFY">
Twist of Fate</div>
</td>
<td bgcolor="#cfe7f5" width="33%"><div align="JUSTIFY">
Power Infusion</div>
</td>
<td width="33%"><div align="JUSTIFY">
Divine Insight</div>
</td>
</tr>
<tr valign="TOP">
<td width="33%"><div align="JUSTIFY">
After damaging or healing a target below 20%
health, you deal 15% increased damage and healing for 10 seconds.
There are better options.</div>
</td>
<td bgcolor="#cfe7f5" width="33%"><div align="JUSTIFY">
2minute cooldown, gives you 20% increased casting
speed and reduces the mana cost of all spells by 20% for 20
seconds. Absolutely beautiful when lined up with Spirit Shell.</div>
</td>
<td width="33%"><div align="JUSTIFY">
When you cast Penance, there is a 40% chance that
your next PW:Shield will both ignore and not cause the Weakened
Soul debuff – pretty useless since casting it on a target with
PW:Shield already active simply removes the PW:Shiled they already
had – nor does it give a new speed boost if you have Body and
Soul spec'd.</div>
</td>
</tr>
</tbody></table>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
</div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<u>Tier
6 – Level 90</u></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="85*"></col>
<col width="85*"></col>
<col width="85*"></col>
</colgroup><tbody>
<tr valign="TOP">
<td bgcolor="#cfe7f5" width="33%"><div align="JUSTIFY" style="background-position: initial initial; background-repeat: initial initial;">
Cascade</div>
</td>
<td width="33%"><div align="JUSTIFY">
Divine Star</div>
</td>
<td width="33%"><div align="JUSTIFY">
Halo</div>
</td>
</tr>
<tr valign="TOP">
<td bgcolor="#cfe7f5" width="33%"><div align="JUSTIFY" style="background-position: initial initial; background-repeat: initial initial;">
Cascade is very
useful for spread out groups, as it heals more the further it
travels. It costs the most to cast of the spells in this tier.</div>
</td>
<td width="33%"><div align="JUSTIFY">
Divine star is good on stacked up fights as it
heals everybody in a line. Its a long line. You will break cc if
you are not careful, as it also deals damage.</div>
</td>
<td width="33%"><div align="JUSTIFY">
The least useful talent of this tier is halo
because in a stack-up situation you must be far away from the
group you wish to heal. Halo however has the most theoretical
output.</div>
</td>
</tr>
</tbody></table>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<div align="JUSTIFY" style="margin-bottom: 0cm;">
<br /></div>
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-701612372454497070.post-13502967902807563942012-12-11T06:06:00.002-08:002012-12-11T06:06:46.894-08:00Discussion of 2 and 4-set bonuses for Disc<div align="CENTER" style="margin-bottom: 0cm;">
<br />
<div align="CENTER" style="margin-bottom: 0cm;">
<u>Tier 14 Priest Two- and
Four- set for Disc:</u></div>
<div style="margin-bottom: 0cm;">
<br />
</div>
<div style="margin-bottom: 0cm;">
First a reminder of what the set
bonuses are</div>
<div style="margin-bottom: 0cm;">
2-set – Reduces the mana cost of your
Flash Heal spell by 20%</div>
<div style="margin-bottom: 0cm;">
4-set – Reduces the cooldown of your
Penance spell by 4 sec.</div>
<div style="margin-bottom: 0cm;">
<br />
</div>
<div align="CENTER" style="margin-bottom: 0cm;">
<br />
</div>
<div align="CENTER" style="margin-bottom: 0cm;">
<u><b>2-set</b></u></div>
<div style="margin-bottom: 0cm;">
<br />
</div>
<div style="margin-bottom: 0cm;">
Lets look at how this improves the HPM
of flash heal:</div>
<div style="margin-bottom: 0cm;">
<br />
</div>
<table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="39*"></col>
<col width="30*"></col>
<col width="43*"></col>
<col width="48*"></col>
<col width="48*"></col>
<col width="48*"></col>
</colgroup><tbody>
<tr valign="TOP">
<td width="15%">
2set<br />
</td>
<td width="12%">
Heal<br />
</td>
<td width="17%">
Cast Time<br />
</td>
<td width="19%">
Mana Cost<br />
</td>
<td width="19%">
HPS<br />
</td>
<td width="19%">
HPM<br />
</td>
</tr>
<tr valign="TOP">
<td height="15" width="15%">
Without
<br />
</td>
<td sdnum="2057;" sdval="57890" width="12%">
57890<br />
</td>
<td sdnum="2057;" sdval="1.44" width="17%">
1.44<br />
</td>
<td sdnum="2057;" sdval="17700" width="19%">
17700<br />
</td>
<td sdnum="2057;" sdval="40201" width="19%">
40201<br />
</td>
<td sdnum="2057;" sdval="3.27" width="19%">
3.27<br />
</td>
</tr>
<tr valign="TOP">
<td width="15%">
With
<br />
</td>
<td sdnum="2057;" sdval="57890" width="12%">
57890<br />
</td>
<td sdnum="2057;" sdval="1.44" width="17%">
1.44<br />
</td>
<td sdnum="2057;" sdval="14160" width="19%">
14160<br />
</td>
<td sdnum="2057;" sdval="40201" width="19%">
40201<br />
</td>
<td sdnum="2057;" sdval="4.09" width="19%">
4.09<br />
</td>
</tr>
</tbody></table>
<div style="margin-bottom: 0cm;">
<br />
</div>
<div style="margin-bottom: 0cm;">
But let's compare this with other
single-target heals(and ignoring binding heal's self heal):</div>
<div style="margin-bottom: 0cm;">
<br />
</div>
<table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="40*"></col>
<col width="29*"></col>
<col width="42*"></col>
<col width="48*"></col>
<col width="48*"></col>
<col width="49*"></col>
</colgroup><tbody>
<tr valign="TOP">
<td width="16%">
Spell<br />
</td>
<td width="11%">
Heal<br />
</td>
<td width="16%">
Cast Time<br />
</td>
<td width="19%">
Mana Cost<br />
</td>
<td width="19%">
HPS<br />
</td>
<td width="19%">
HPM<br />
</td>
</tr>
<tr valign="TOP">
<td width="16%">
PW:Shield<br />
</td>
<td sdnum="2057;" sdval="93949" width="11%">
93949<br />
</td>
<td sdnum="2057;" sdval="1" width="16%">
1<br />
</td>
<td sdnum="2057;" sdval="18300" width="19%">
18300<br />
</td>
<td sdnum="2057;" sdval="93949" width="19%">
93949<br />
</td>
<td sdnum="2057;" sdval="5.13" width="19%">
5.13<br />
</td>
</tr>
<tr valign="TOP">
<td width="16%">
Binding Heal<br />
</td>
<td sdnum="2057;" sdval="40411" width="11%">
40411<br />
</td>
<td sdnum="2057;" sdval="1.44" width="16%">
1.44<br />
</td>
<td sdnum="2057;" sdval="16200" width="19%">
16200<br />
</td>
<td width="19%">
28063 (56126)<br />
</td>
<td width="19%">
2.49 (5.00)<br />
</td>
</tr>
<tr valign="TOP">
<td width="16%">
Greater Heal<br />
</td>
<td sdnum="2057;" sdval="77202" width="11%">
77202<br />
</td>
<td sdnum="2057;" sdval="2.4" width="16%">
2.4<br />
</td>
<td sdnum="2057;" sdval="17700" width="19%">
17700<br />
</td>
<td sdnum="2057;" sdval="32168" width="19%">
32168<br />
</td>
<td sdnum="2057;" sdval="4.36" width="19%">
4.36<br />
</td>
</tr>
<tr valign="TOP">
<td width="16%">
Penance (glyphed)<br />
</td>
<td sdnum="2057;" sdval="67203" width="11%">
67203<br />
</td>
<td sdnum="2057;" sdval="1.92" width="16%">
1.92<br />
</td>
<td sdnum="2057;" sdval="11160" width="19%">
11160<br />
</td>
<td sdnum="2057;" sdval="35001" width="19%">
35001<br />
</td>
<td sdnum="2057;" sdval="6.02" width="19%">
6.02<br />
</td>
</tr>
</tbody></table>
<div style="margin-bottom: 0cm;">
<br />
</div>
<div style="margin-bottom: 0cm;">
From a purely tank healing perspective,
2set flash heal is still really low hpm, although it is about 5-7k
higher hps. However, disc's job at the moment (5.0.4) is to raid
heal!
</div>
<div style="margin-bottom: 0cm;">
<br />
</div>
<div style="margin-bottom: 0cm;">
Now have a look at some logs, see
whether disc priests are actually using fheal (chosen at random), and
show how much mana having 2set would/did save them:</div>
<div style="margin-bottom: 0cm;">
<br />
</div>
<div style="margin-bottom: 0cm;">
<b>Imperial Vizier Zor'lok:</b></div>
<div style="margin-bottom: 0cm;">
<br />
</div>
<table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="51*"></col>
<col width="43*"></col>
<col width="68*"></col>
<col width="42*"></col>
<col width="51*"></col>
</colgroup><tbody>
<tr valign="TOP">
<td width="20%">
<u>Name</u><br />
</td>
<td width="17%">
<u>Guild</u><br />
</td>
<td width="27%">
<u>Number of Flash Heals </u>
<br />
</td>
<td width="16%">
<u>Mana saved</u><br />
</td>
<td width="20%">
<u>% of Healing</u><br />
</td>
</tr>
<tr valign="TOP">
<td width="20%">
Arnymacsek<br />
</td>
<td width="17%">
Grim Funeral<br />
</td>
<td sdnum="2057;" sdval="1" width="27%">
1<br />
</td>
<td sdnum="2057;" sdval="3540" width="16%">
3540<br />
</td>
<td sdnum="2057;" sdval="0.1" width="20%">
0.1<br />
</td>
</tr>
<tr valign="TOP">
<td width="20%">
Medii<br />
</td>
<td width="17%">
Midwinter<br />
</td>
<td sdnum="2057;" sdval="0" width="27%">
0<br />
</td>
<td width="16%">
/<br />
</td>
<td sdnum="2057;" sdval="0" width="20%">
0<br />
</td>
</tr>
<tr valign="TOP">
<td width="20%">
Shibo<br />
</td>
<td width="17%">
Insomnio<br />
</td>
<td sdnum="2057;" sdval="8" width="27%">
8<br />
</td>
<td sdnum="2057;" sdval="28320" width="16%">
28320<br />
</td>
<td sdnum="2057;" sdval="2.3" width="20%">
2.3<br />
</td>
</tr>
<tr valign="TOP">
<td width="20%">
Sevillia<br />
</td>
<td width="17%">
Scrubbusters<br />
</td>
<td sdnum="2057;" sdval="12" width="27%">
12<br />
</td>
<td sdnum="2057;" sdval="42480" width="16%">
42480<br />
</td>
<td sdnum="2057;" sdval="2.5" width="20%">
2.5<br />
</td>
</tr>
<tr valign="TOP">
<td width="20%">
Healdegard<br />
</td>
<td width="17%">
For the Horde<br />
</td>
<td sdnum="2057;" sdval="0" width="27%">
0<br />
</td>
<td width="16%">
/<br />
</td>
<td sdnum="2057;" sdval="0" width="20%">
0<br />
</td>
</tr>
<tr valign="TOP">
<td width="20%">
Pews<br />
</td>
<td width="17%">
Vodka<br />
</td>
<td sdnum="2057;" sdval="2" width="27%">
2<br />
</td>
<td sdnum="2057;" sdval="7080" width="16%">
7080<br />
</td>
<td sdnum="2057;" sdval="0.5" width="20%">
0.5<br />
</td>
</tr>
</tbody></table>
<div style="margin-bottom: 0cm;">
<br />
</div>
<div style="margin-bottom: 0cm;">
<b>Garalon:</b></div>
<div style="margin-bottom: 0cm;">
<br />
</div>
<table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="46*"></col>
<col width="56*"></col>
<col width="72*"></col>
<col width="42*"></col>
<col width="40*"></col>
</colgroup><tbody>
<tr valign="TOP">
<td width="18%">
<u>Name</u><br />
</td>
<td width="22%">
<u>Guild</u><br />
</td>
<td width="28%">
<u>Number of Flash Heals </u>
<br />
</td>
<td width="16%">
<u>Mana saved</u><br />
</td>
<td width="16%">
<u>% of Healing</u><br />
</td>
</tr>
<tr valign="TOP">
<td width="18%">
Stronzium<br />
</td>
<td width="22%">
Set sail for Fail<br />
</td>
<td sdnum="2057;" sdval="0" width="28%">
0<br />
</td>
<td width="16%">
/<br />
</td>
<td sdnum="2057;" sdval="0" width="16%">
0<br />
</td>
</tr>
<tr valign="TOP">
<td width="18%">
Medii<br />
</td>
<td width="22%">
Midwinter<br />
</td>
<td sdnum="2057;" sdval="0" width="28%">
0<br />
</td>
<td width="16%">
/<br />
</td>
<td sdnum="2057;" sdval="0" width="16%">
0<br />
</td>
</tr>
<tr valign="TOP">
<td width="18%">
Hailow<br />
</td>
<td width="22%">
Legends Never Die<br />
</td>
<td sdnum="2057;" sdval="0" width="28%">
0<br />
</td>
<td width="16%">
/<br />
</td>
<td sdnum="2057;" sdval="0" width="16%">
0<br />
</td>
</tr>
<tr valign="TOP">
<td width="18%">
Sevillia<br />
</td>
<td width="22%">
ScrubBusters<br />
</td>
<td sdnum="2057;" sdval="0" width="28%">
0<br />
</td>
<td width="16%">
/<br />
</td>
<td sdnum="2057;" sdval="0" width="16%">
0<br />
</td>
</tr>
<tr valign="TOP">
<td width="18%">
Xabok<br />
</td>
<td width="22%">
Method<br />
</td>
<td sdnum="2057;" sdval="0" width="28%">
0<br />
</td>
<td width="16%">
/<br />
</td>
<td sdnum="2057;" sdval="0" width="16%">
0<br />
</td>
</tr>
</tbody></table>
<div style="margin-bottom: 0cm;">
<br />
</div>
<div style="margin-bottom: 0cm;">
<b>And from Security's logs for Grand
Empress Shek'zeer over <u>all</u> fights:</b></div>
<div style="margin-bottom: 0cm;">
<br />
</div>
<table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="51*"></col>
<col width="61*"></col>
<col width="41*"></col>
<col width="51*"></col>
<col width="51*"></col>
</colgroup><tbody>
<tr valign="TOP">
<td width="20%">
<u>Player</u><br />
</td>
<td width="24%">
<u>No. of Flash Heals</u><br />
</td>
<td width="16%">
<u>Mana saved</u><br />
</td>
<td width="20%">
<u>% of Healing</u><br />
</td>
<td width="20%">
<u>Mana saved on Average per pull!</u><br />
</td>
</tr>
<tr valign="TOP">
<td width="20%">
Care<br />
</td>
<td sdnum="2057;" sdval="168" width="24%">
168<br />
</td>
<td sdnum="2057;" sdval="594720" width="16%">
594720<br />
</td>
<td sdnum="2057;" sdval="1.7" width="20%">
1.7<br />
</td>
<td sdnum="2057;" sdval="31301" width="20%">
31301<br />
</td>
</tr>
<tr valign="TOP">
<td width="20%">
Leeloo<br />
</td>
<td sdnum="2057;" sdval="14" width="24%">
14<br />
</td>
<td sdnum="2057;" sdval="49560" width="16%">
49560<br />
</td>
<td sdnum="2057;" sdval="0.2" width="20%">
0.2<br />
</td>
<td sdnum="2057;" sdval="1709" width="20%">
1709<br />
</td>
</tr>
<tr valign="TOP">
<td width="20%">
Anjanas<br />
</td>
<td sdnum="2057;" sdval="31" width="24%">
31<br />
</td>
<td sdnum="2057;" sdval="109740" width="16%">
109740<br />
</td>
<td sdnum="2057;" sdval="0.4" width="20%">
0.4<br />
</td>
<td sdnum="2057;" sdval="3784" width="20%">
3784<br />
</td>
</tr>
</tbody></table>
<div style="margin-bottom: 0cm;">
<br />
</div>
<div style="margin-bottom: 0cm;">
So let's take
Sevillia's mana saved from Imperial Vizier Zor'lok, 42480.</div>
<div style="margin-bottom: 0cm;">
Which is 393.3 mp5
saved, equivalent
to 696 spirit for a gnome, or 675 spirit for a human (not counting
rapture, which would devalue it further).</div>
<div style="margin-bottom: 0cm;">
<br />
</div>
<div style="margin-bottom: 0cm;">
<br />
</div>
<div style="margin-bottom: 0cm;">
<span style="color: #0084d1;"><span style="font-size: small;"><b>This
means taking the two set over other gear, on a fight where the
occasional fheal is necessary, is only viable when the other gear is
of less than 696 spirit upgrade, and only if you're going to use the
fheals :P</b></span></span></div>
<div style="margin-bottom: 0cm;">
<br />
</div>
<div style="margin-bottom: 0cm;">
<br />
</div>
<div align="CENTER" style="margin-bottom: 0cm;">
<span style="font-size: small;"><u><b>4-set
Bonus:</b></u></span></div>
<div align="CENTER" style="margin-bottom: 0cm;">
<br />
</div>
<div style="margin-bottom: 0cm;">
<span style="font-size: small;">This
improves the healing of Penance overall across the fight (if we were
casting it on cd orgiinally, and wanted to cast it more)</span></div>
<div style="margin-bottom: 0cm;">
<br />
</div>
<div style="margin-bottom: 0cm;">
<span style="font-size: small;">Recycling
the charts from above:</span></div>
<div style="margin-bottom: 0cm;">
<br />
</div>
<table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="51*"></col>
<col width="24*"></col>
<col width="36*"></col>
<col width="48*"></col>
<col width="48*"></col>
<col width="49*"></col>
</colgroup><tbody>
<tr valign="TOP">
<td width="20%">
Spell<br />
</td>
<td width="9%">
Heal<br />
</td>
<td width="14%">
Cast Time<br />
</td>
<td width="19%">
Mana Cost<br />
</td>
<td width="19%">
HPS<br />
</td>
<td width="19%">
HPM<br />
</td>
</tr>
<tr valign="TOP">
<td width="20%">
Penance(glyphed)<br />
</td>
<td sdnum="2057;" sdval="67203" width="9%">
67203<br />
</td>
<td sdnum="2057;" sdval="1.92" width="14%">
1.92<br />
</td>
<td sdnum="2057;" sdval="11160" width="19%">
11160<br />
</td>
<td sdnum="2057;" sdval="35001" width="19%">
35001<br />
</td>
<td sdnum="2057;" sdval="6.02" width="19%">
6.02<br />
</td>
</tr>
<tr valign="TOP">
<td width="20%">
PW:Shield<br />
</td>
<td sdnum="2057;" sdval="93949" width="9%">
93949<br />
</td>
<td sdnum="2057;" sdval="1" width="14%">
1<br />
</td>
<td sdnum="2057;" sdval="18300" width="19%">
18300<br />
</td>
<td sdnum="2057;" sdval="93949" width="19%">
93949<br />
</td>
<td sdnum="2057;" sdval="5.13" width="19%">
5.13<br />
</td>
</tr>
<tr valign="TOP">
<td width="20%">
Binding Heal<br />
</td>
<td sdnum="2057;" sdval="40411" width="9%">
40411<br />
</td>
<td sdnum="2057;" sdval="1.44" width="14%">
1.44<br />
</td>
<td sdnum="2057;" sdval="16200" width="19%">
16200<br />
</td>
<td width="19%">
28063 (56126)<br />
</td>
<td width="19%">
2.49 (5.00)<br />
</td>
</tr>
<tr valign="TOP">
<td width="20%">
Greater Heal<br />
</td>
<td sdnum="2057;" sdval="77202" width="9%">
77202<br />
</td>
<td sdnum="2057;" sdval="2.4" width="14%">
2.4<br />
</td>
<td sdnum="2057;" sdval="17700" width="19%">
17700<br />
</td>
<td sdnum="2057;" sdval="32168" width="19%">
32168<br />
</td>
<td sdnum="2057;" sdval="4.36" width="19%">
4.36<br />
</td>
</tr>
<tr valign="TOP">
<td width="20%">
FHeal(2set)<br />
</td>
<td sdnum="2057;" sdval="57890" width="9%">
57890<br />
</td>
<td sdnum="2057;" sdval="1.44" width="14%">
1.44<br />
</td>
<td sdnum="2057;" sdval="14160" width="19%">
14160<br />
</td>
<td sdnum="2057;" sdval="40201" width="19%">
40201<br />
</td>
<td sdnum="2057;" sdval="4.09" width="19%">
4.09<br />
</td>
</tr>
</tbody></table>
<div style="margin-bottom: 0cm;">
<br />
</div>
<div style="margin-bottom: 0cm;">
Penance is disc's highest HPM spell,
with below average HPS. However, glyphed it can be cast whilst
moving (particularly useful in heavy single target damage situations
where moving is important).</div>
<div style="margin-bottom: 0cm;">
<br />
</div>
<div style="margin-bottom: 0cm;">
Returning to logs to see how many times
per kill penance is used:</div>
<div style="margin-bottom: 0cm;">
<br />
</div>
<div style="margin-bottom: 0cm;">
<b>Imperial Vizier Zor'lok:</b></div>
<table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="51*"></col>
<col width="55*"></col>
<col width="78*"></col>
<col width="73*"></col>
</colgroup><tbody>
<tr valign="TOP">
<td width="20%">
<u>Name</u><br />
</td>
<td width="21%">
<u>Guild</u><br />
</td>
<td width="30%">
<u>Number of Penance Ticks</u><br />
</td>
<td width="28%">
<u>% of Healing</u><br />
</td>
</tr>
<tr valign="TOP">
<td width="20%">
Arnymacsek<br />
</td>
<td width="21%">
Grim Funeral<br />
</td>
<td sdnum="2057;" sdval="18" width="30%">
18<br />
</td>
<td sdnum="2057;" sdval="0.8" width="28%">
0.8<br />
</td>
</tr>
<tr valign="TOP">
<td width="20%">
Medii<br />
</td>
<td width="21%">
Midwinter<br />
</td>
<td sdnum="2057;" sdval="0" width="30%">
0<br />
</td>
<td sdnum="2057;" sdval="0" width="28%">
0<br />
</td>
</tr>
<tr valign="TOP">
<td width="20%">
*Shibo<br />
</td>
<td width="21%">
Insomnio<br />
</td>
<td sdnum="2057;" sdval="63" width="30%">
63<br />
</td>
<td sdnum="2057;" sdval="4.4" width="28%">
4.4<br />
</td>
</tr>
<tr valign="TOP">
<td width="20%">
Sevillia<br />
</td>
<td width="21%">
Scrubbusters<br />
</td>
<td sdnum="2057;" sdval="3" width="30%">
3<br />
</td>
<td sdnum="2057;" sdval="0.3" width="28%">
0.3<br />
</td>
</tr>
<tr valign="TOP">
<td width="20%">
Healdegard<br />
</td>
<td width="21%">
For the Horde<br />
</td>
<td sdnum="2057;" sdval="19" width="30%">
19<br />
</td>
<td sdnum="2057;" sdval="1.6" width="28%">
1.6<br />
</td>
</tr>
<tr valign="TOP">
<td width="20%">
Pews<br />
</td>
<td width="21%">
Vodka<br />
</td>
<td sdnum="2057;" sdval="8" width="30%">
8<br />
</td>
<td sdnum="2057;" sdval="0.5" width="28%">
0.5<br />
</td>
</tr>
</tbody></table>
<div style="margin-bottom: 0cm;">
<br />
</div>
<div style="margin-bottom: 0cm;">
<span style="color: black;">*</span>has four
set.</div>
<div style="margin-bottom: 0cm;">
<br />
</div>
<div style="margin-bottom: 0cm;">
<b>Garalon:</b></div>
<div style="margin-bottom: 0cm;">
<br />
</div>
<table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="46*"></col>
<col width="56*"></col>
<col width="72*"></col>
<col width="42*"></col>
<col width="40*"></col>
</colgroup><tbody>
<tr valign="TOP">
<td width="18%">
<u>Name</u><br />
</td>
<td width="22%">
<u>Guild</u><br />
</td>
<td width="28%">
<u>Number of Penance Ticks</u><br />
</td>
<td width="16%">
<u>Mana saved</u><br />
</td>
<td width="16%">
<u>% of Healing</u><br />
</td>
</tr>
<tr valign="TOP">
<td width="18%">
Stronzium<br />
</td>
<td width="22%">
Set sail for Fail<br />
</td>
<td sdnum="2057;" sdval="0" width="28%">
0<br />
</td>
<td width="16%">
/<br />
</td>
<td sdnum="2057;" sdval="0" width="16%">
0<br />
</td>
</tr>
<tr valign="TOP">
<td width="18%">
Medii<br />
</td>
<td width="22%">
Midwinter<br />
</td>
<td sdnum="2057;" sdval="0" width="28%">
0<br />
</td>
<td width="16%">
/<br />
</td>
<td sdnum="2057;" sdval="0" width="16%">
0<br />
</td>
</tr>
<tr valign="TOP">
<td width="18%">
Hailow<br />
</td>
<td width="22%">
Legends Never Die<br />
</td>
<td sdnum="2057;" sdval="0" width="28%">
0<br />
</td>
<td width="16%">
/<br />
</td>
<td sdnum="2057;" sdval="0" width="16%">
0<br />
</td>
</tr>
<tr valign="TOP">
<td width="18%">
Sevillia<br />
</td>
<td width="22%">
ScrubBusters<br />
</td>
<td sdnum="2057;" sdval="0" width="28%">
0<br />
</td>
<td width="16%">
/<br />
</td>
<td sdnum="2057;" sdval="0" width="16%">
0<br />
</td>
</tr>
<tr valign="TOP">
<td width="18%">
Xabok<br />
</td>
<td width="22%">
Method<br />
</td>
<td sdnum="2057;" sdval="0" width="28%">
0<br />
</td>
<td width="16%">
/<br />
</td>
<td sdnum="2057;" sdval="0" width="16%">
0<br />
</td>
</tr>
</tbody></table>
<div style="margin-bottom: 0cm;">
<br />
</div>
<div style="margin-bottom: 0cm;">
<br />
</div>
<div style="margin-bottom: 0cm;">
<b>And from Security's logs for Grand
Empress Shek'zeer over <u>all</u> fights:</b></div>
<div style="margin-bottom: 0cm;">
<br />
</div>
<div style="margin-bottom: 0cm;">
<br />
</div>
<table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="67*"></col>
<col width="111*"></col>
<col width="78*"></col>
</colgroup><tbody>
<tr valign="TOP">
<td width="26%">
<u>Player</u><br />
</td>
<td width="43%">
<u>No. of Penance Ticks</u><br />
</td>
<td width="31%">
<u>% of Healing</u><br />
</td>
</tr>
<tr valign="TOP">
<td width="26%">
Care<br />
</td>
<td sdnum="2057;" sdval="213" width="43%">
213<br />
</td>
<td sdnum="2057;" sdval="0.7" width="31%">
0.7<br />
</td>
</tr>
<tr valign="TOP">
<td width="26%">
Leeloo<br />
</td>
<td sdnum="2057;" sdval="573" width="43%">
573<br />
</td>
<td sdnum="2057;" sdval="1.9" width="31%">
1.9<br />
</td>
</tr>
<tr valign="TOP">
<td width="26%">
Anjanas<br />
</td>
<td sdnum="2057;" sdval="685" width="43%">
685<br />
</td>
<td sdnum="2057;" sdval="3" width="31%">
3<br />
</td>
</tr>
</tbody></table>
<div style="margin-bottom: 0cm;">
<br />
</div>
<div style="margin-bottom: 0cm;">
But the only situation I can see
casting penance on cd is sustained tank damage with no aoe, or if a
disc is assigned to the tank. For raid damage it appears to have
little hps benefit to us, and is of no benefit hpm wise.</div>
<div style="margin-bottom: 0cm;">
<br />
</div>
<div style="margin-bottom: 0cm;">
Now looking at gear, assuming a stat
prio of :
</div>
<div style="margin-bottom: 0cm;">
Spirit to comfort > Intellect >
Spirit > Mastery > Crit > Haste</div>
<div style="margin-bottom: 0cm;">
<br />
</div>
<div align="CENTER" style="margin-bottom: 0cm;">
<u>BIS list (pure stat)
Discipline</u></div>
<div style="margin-bottom: 0cm;">
Head: Tier Head</div>
<div style="margin-bottom: 0cm;">
Shoulder: Tier Shoulders</div>
<div style="margin-bottom: 0cm;">
Chest: HoF Wind Lord</div>
<div style="margin-bottom: 0cm;">
Gloves: HoF Zor'lok</div>
<div style="margin-bottom: 0cm;">
Legs: MGV Stone Guard</div>
<div style="margin-bottom: 0cm;">
<br />
</div>
<div style="margin-bottom: 0cm;">
For certain fights having the set bonus
may be recommended. For all but Tsulong (which everyone in existence
(and myself) is holy for) I haven't even had 2-set (let alone 4).
Thus, I can only suggest that 4set is probably useful on Sha HC phase
2, but it isn't game-breaking, and I'll add further to this once I've
been able to see Sha in a bit more detail (ie, tonight –
hopefully).</div>
</div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-701612372454497070.post-76291223514994661562012-12-06T11:15:00.000-08:002012-12-06T12:50:39.189-08:00Disc Mana Regen - 5.0.1Discussions with a fellow guildie and friend Derpfu lead to this post (he also double checked my maths). <br />
<br />
<br />
<br />
<div align="CENTER" style="margin-bottom: 0cm;">
<span style="font-size: medium;"><u><b>Exploring
spirit as disc</b></u></span></div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
<u>With no rapture</u></div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
First let us consider the relationship
between mp5 and spirit from gear.<br />
<br />
<div style="margin-bottom: 0cm;">
<br /></div>
<table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="79*"></col>
<col width="101*"></col>
<col width="76*"></col>
</colgroup><tbody>
<tr valign="TOP">
<td width="31%"><div align="CENTER">
Mp5</div>
</td>
<td width="39%"><div align="CENTER">
Spirit</div>
</td>
<td width="30%"><div align="CENTER">
Intellect</div>
</td>
</tr>
<tr valign="TOP">
<td sdnum="2057;" sdval="13162" width="31%">13162</td>
<td sdnum="2057;" sdval="12690" width="39%">12690</td>
<td sdnum="2057;" sdval="14540" width="30%">14540</td>
</tr>
<tr valign="TOP">
<td sdnum="2057;" sdval="12534" width="31%">12534</td>
<td sdnum="2057;" sdval="11578" width="39%">11578</td>
<td sdnum="2057;" sdval="14540" width="30%">14540</td>
</tr>
<tr valign="TOP">
<td sdnum="2057;" sdval="12534" width="31%">12534</td>
<td sdnum="2057;" sdval="11578" width="39%">11578</td>
<td sdnum="2057;" sdval="13325" width="30%">13325</td>
</tr>
<tr valign="TOP">
<td sdnum="2057;" sdval="12242" width="31%">12242</td>
<td sdnum="2057;" sdval="11061" width="39%">11061</td>
<td sdnum="2057;" sdval="12401" width="30%">12401</td>
</tr>
</tbody></table>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
<br /></div>
</div>
<div style="margin-bottom: 0cm;">
Simply from looking at the table, we
see that intellect has no impact on mp5.</div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
Assuming that mp5 is proportional to
spirit, we can say (where c=some constant of proportionality)</div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
change in mp5 = c * change in spirit</div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
Plugging the values in c = 0.565</div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
And base:</div>
<div style="margin-bottom: 0cm;">
<br /></div>
<table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 429px;">
<colgroup><col width="204"></col>
<col width="207"></col>
</colgroup><tbody>
<tr valign="TOP">
<td width="204">MP5</td>
<td width="207">Spirit</td>
</tr>
<tr valign="TOP">
<td sdnum="2057;" sdval="6125" width="204">6125</td>
<td sdnum="2057;" sdval="222" width="207">222</td>
</tr>
</tbody></table>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
We can conclude that</div>
<div style="margin-bottom: 0cm;">
Total mp5 = base mp5 + (0.565*spirit)</div>
<div style="margin-bottom: 0cm;">
And using these values :</div>
<div style="margin-bottom: 0cm;">
6125 = base mp5 + (0.565 * 222)</div>
<div style="margin-bottom: 0cm;">
base mp5 = 6000</div>
<div style="margin-bottom: 0cm;">
<br /></div>
<table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="256*"></col>
</colgroup><tbody>
<tr>
<td valign="TOP" width="100%"><div align="CENTER">
Total mp5 = 6000 + (0.565*spirit)</div>
</td>
</tr>
</tbody></table>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
<u>Rapture</u></div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
Rapture returns 200% spirit, with a 12s
cooldown.</div>
<div style="margin-bottom: 0cm;">
PW:Shield costs 18300 mana.</div>
<div style="margin-bottom: 0cm;">
On proc, rapture returns 2*spirit mana
- 18300</div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
Mana per minute = n * (2*spirit –
18300)</div>
<div style="margin-bottom: 0cm;">
Mp5 = (n/12)(2*spirit - 18300)</div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
Utilizing rapture n times a minute
(where n <span style="font-family: Times New Roman, serif;">ϵ</span> [0,5] ) gives
an equivalent mp5 of:</div>
<div style="margin-bottom: 0cm;">
mp5 = (n/12)(2*spirit -18300)
</div>
<div style="margin-bottom: 0cm;">
</div>
<table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="256*"></col>
</colgroup><tbody>
<tr>
<td valign="TOP" width="100%"><div align="CENTER">
Mp5 from rapture = (n/6)(spirit – 9150)</div>
</td>
</tr>
</tbody></table>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
<u>Combining Rapture and Passive Regen</u></div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
Total mp5 = 6000
+ (0.565*spirit) + (n/6)(spirit-9150)</div>
<div style="margin-bottom: 0cm;">
<br /></div>
<table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="256*"></col>
</colgroup><tbody>
<tr>
<td valign="TOP" width="100%"><div align="CENTER">
Total mp5 = (0.565 + n/6)spirit + 6000-1525n</div>
</td>
</tr>
</tbody></table>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
<u>Spirit from gear as a human.</u></div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
Total mp5 = 6000
+ (0.565*1.03*spirit from gear) + (n/6)(1.03*spirit from gear –
9150)</div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
Extra mp5 for
human racial = (0.565 * 0.03*spirit from gear) + (n/6)(0.03* spirit
from gear)</div>
<div style="margin-bottom: 0cm;">
<br /></div>
<table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="256*"></col>
</colgroup><tbody>
<tr>
<td valign="TOP" width="100%"><div align="CENTER">
Extra mp5 for human
racial = (0.005)*(3.39+n)*spirit from gear
</div>
</td>
</tr>
</tbody></table>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
<u>Extra mp5 from being gnome.</u></div>
<div style="margin-bottom: 0cm;">
<br /></div>
<table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="129*"></col>
<col width="127*"></col>
</colgroup><tbody>
<tr valign="TOP">
<td width="50%">Mp5</td>
<td width="50%">Spirit</td>
</tr>
<tr valign="TOP">
<td sdnum="2057;" sdval="13363" width="50%">13363</td>
<td sdnum="2057;" sdval="12500" width="50%">12500</td>
</tr>
</tbody></table>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
Mp5 = base +
0.565*spirit
</div>
<div style="margin-bottom: 0cm;">
base = 6300</div>
<div style="margin-bottom: 0cm;">
As this
correlates with the gnome racial *1.05, we conclude that the base mp5
is related to the mana pool size.</div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
Base mp5 = 0.02
* base mana pool
</div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
and for a gnome
the base mana pool is 1.05 times bigger, and gnomes get an
additional:</div>
<div style="margin-bottom: 0cm;">
<br /></div>
<table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="256*"></col>
</colgroup><tbody>
<tr>
<td valign="TOP" width="100%"><div align="CENTER">
Extra mp5 for gnome racial = 0.05*300000*0.02 =300</div>
</td>
</tr>
</tbody></table>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
<u>Combining the two, we have:</u></div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
Thus we have:</div>
<div style="margin-bottom: 0cm;">
<br /></div>
<table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="256*"></col>
</colgroup><tbody>
<tr>
<td valign="TOP" width="100%">mp5 = 6000*mana pool modification
+(0.565*spirit modification*spirit from gear) + (n/6)(<span style="color: black;">spirit
from gear*spirit modifier </span>– 9150)</td>
</tr>
</tbody></table>
<div style="margin-bottom: 0cm;">
<br /></div>
<table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="36*"></col>
<col width="110*"></col>
<col width="110*"></col>
</colgroup><tbody>
<tr valign="TOP">
<td width="14%">Human</td>
<td width="43%">Mana pool mod = 1</td>
<td width="43%">Spirit mod = 1.03</td>
</tr>
<tr valign="TOP">
<td width="14%">Gnome</td>
<td width="43%">Mana pool mod = 1.05</td>
<td width="43%">Spirit mod = 1.00</td>
</tr>
<tr valign="TOP">
<td width="14%">Meta gem</td>
<td width="43%">Mana pool mod = 1.02</td>
<td width="43%">Spirit mod = 1.00</td>
</tr>
</tbody></table>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
<u>Now let us consider mindbender:</u></div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
Mindbender
returns 1.46% mana per attack, and attacks 10 times before despawning.</div>
<div style="margin-bottom: 0cm;">
This gives us a
total of 14.6% max mana. </div>
<div style="margin-bottom: 0cm;">
(nb: this does assume you can cast mindbender on cd, ie that the boss doesn't go immune).</div>
<div style="margin-bottom: 0cm;">
mps = 0.146 * 300000*mana mod * (1/6)<br />
<br /></div>
<table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="256*"></col>
</colgroup><tbody>
<tr>
<td valign="TOP" width="100%"><div align="CENTER">
<span style="text-align: start;">mp5 = 3650* mana mod</span></div>
</td>
</tr>
</tbody></table>
<br />
<div style="margin-bottom: 0cm;">
</div>
<div style="margin-bottom: 0cm;">
<u><b>Finally, a complete equation for
the mp5 as disc:</b></u></div>
<div style="margin-bottom: 0cm;">
<br /></div>
<table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="256*"></col>
</colgroup><tbody>
<tr>
<td valign="TOP" width="100%">mp5 = 9650*mana pool modification
+(0.565*spirit modification*spirit from gear) + (n/6)(<span style="color: black;">spirit
from gear*spirit modifier </span>– 9150)</td>
</tr>
</tbody></table>
<table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="36*"></col>
<col width="110*"></col>
<col width="110*"></col>
</colgroup><tbody>
<tr valign="TOP">
<td width="14%">Human</td>
<td width="43%">Mana pool mod = 1</td>
<td width="43%">Spirit mod = 1.03</td>
</tr>
<tr valign="TOP">
<td width="14%">Gnome</td>
<td width="43%">Mana pool mod = 1.05</td>
<td width="43%">Spirit mod = 1.00</td>
</tr>
<tr valign="TOP">
<td width="14%">Meta gem</td>
<td width="43%">Mana pool mod = 1.02</td>
<td width="43%">Spirit mod = 1.00</td>
</tr>
</tbody></table>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
Using this, we
can discuss the two main meta gems healing has to offer:</div>
<table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="128*"></col>
<col width="128*"></col>
</colgroup><tbody>
<tr valign="TOP">
<td width="50%">Revitalizing Primal Diamond</td>
<td width="50%">+432 Spirit</td>
</tr>
<tr valign="TOP">
<td width="50%">Ember Primal Diamond</td>
<td width="50%">216 Intellect and 2% max mana</td>
</tr>
</tbody></table>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
<u>I'm a human, which meta should I
use?</u></div>
<div style="margin-bottom: 0cm;">
<br /></div>
<table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="256*"></col>
</colgroup><tbody>
<tr>
<td valign="TOP" width="100%"><div align="CENTER">
Mp5 Revitalizing = 9650
+(0.565*1.03*(spirit from gear+432)) + (n/6)((<span style="color: black;">spirit
from gear+432)*1.03 </span>–
9150)</div>
</td>
</tr>
<tr>
<td valign="TOP" width="100%">Mp5 Ember = 9650*1.02
+(0.565*1.03*spirit from gear) + (n/6)(<span style="color: black;">spirit
from gear*1.03 </span>–
9150)</td>
</tr>
</tbody></table>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
And the
difference between the two can be given by taking ember away from
revitalizing:</div>
<table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="256*"></col>
</colgroup><tbody>
<tr>
<td valign="TOP" width="100%">Mp5 (revitalizing – ember) = -9650*0.02 + (0.565*1.03*432) +
(n/6)(432*1.03)<br />
<div align="CENTER">
= 251.4024 – 193 + (74.16n)</div>
<div align="CENTER">
= 58.4 + 74.16n</div>
</td>
</tr>
</tbody></table>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
And thus we see
that the revitalizing pulls ahead even with no rapture a minute - the more rapture you do, </div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
<u>I'm a gnome, which meta should I
use?:</u></div>
<div style="margin-bottom: 0cm;">
<br /></div>
<table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="256*"></col>
</colgroup><tbody>
<tr>
<td valign="TOP" width="100%"><div align="CENTER">
Mp5 revitalising = 9650*1.05
+(0.565*(spirit from gear+432)) + (n/6)((<span style="color: black;">spirit
from gear+432)</span>–
9150)</div>
</td>
</tr>
<tr>
<td valign="TOP" width="100%">Mp5 Ember = 9650*1.05*1.02
+(0.565*spirit from gear) + (n/6)(<span style="color: black;">spirit
from gear</span>–
9150)</td>
</tr>
</tbody></table>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
The difference
between the two:</div>
<table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="256*"></col>
</colgroup><tbody>
<tr>
<td valign="TOP" width="100%"><div align="CENTER">
Mp5 (revitalizing – ember) = -9650*0.02
+0.565*432 +(n/6)(432)</div>
<div align="CENTER">
= 51.08 + 72n</div>
</td>
</tr>
</tbody></table>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
Showing that for
a gnome the revitalizing still leads, although in this case with less
margin and less contribution from rapture.</div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
<u>Comparing gnome and human racials
(or, I just made a priest, should I be human or gnome?)</u></div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
Mp5 as a human =
9650 +(0.565*1.03*spirit from gear) + (n/6)(<span style="color: black;">spirit
from gear*1.03 </span>– 9150)</div>
<div style="margin-bottom: 0cm;">
Mp5 as a gnome =
9650*1.05 +(0.565*spirit from gear) + (n/6)(<span style="color: black;">spirit
from gear</span>– 9150)</div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
mp5 (human –
gnome) = -0.05*9250 + (0.565*spirit from gear * 0.03) + 0.005n*spirit
from gear</div>
<table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="256*"></col>
</colgroup><tbody>
<tr>
<td valign="TOP" width="100%">Mp5 = 0.005n*spirit from gear + 0.01695 * spirit from gear –
0.05*9650<br />
= (0.005n + 0.01695) * spirit from gear – 0.05 * 9650</td>
</tr>
</tbody></table>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
To make the two
equivalent, we see:</div>
<table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" rules="NONE" style="width: 100%px;">
<colgroup><col width="128*"></col>
<col width="128*"></col>
</colgroup><tbody>
<tr valign="TOP">
<td width="50%"><div align="CENTER">
0.03195*spirit from gear = 0.05*9650</div>
<div align="CENTER">
spirit from gear = 15101.7</div>
(3 rapture a minute)</td>
<td width="50%"><div align="CENTER">
(0.005n + 0.01695)spirit from gear = 482.5</div>
<div align="CENTER">
spirit from gear = 482.5/(0.005n + 0.01695)</div>
(n rapture a minute)</td>
</tr>
</tbody></table>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
So you would
need 15.2k spirit from gear & flasks to make being human give
more mp5 than being gnome as a disc priest, assuming they use rapture
3 times a minute.</div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
The more we
rapture, the less spirit we need from gear : 11501.79 spirit from gear
is needed to make human better than gnome at 5 rapture a minute
(literally rapture on cd).</div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
Of course, this
does not take into account the human racial “trinket”, which is
incredibly useful in pve boss encounters. I list a few:</div>
<div style="margin-bottom: 0cm;">
<br /></div>
<ul>
<li><div style="margin-bottom: 0cm;">
get out of
“amber prisons” on Windlord</div>
</li>
<li><div style="margin-bottom: 0cm;">
remove fear
in Grand Empress</div>
</li>
<li><div style="margin-bottom: 0cm;">
Remove
pinning arrow on Spirit Kings</div>
<div style="margin-bottom: 0cm;">
<br /></div>
<div style="margin-bottom: 0cm;">
<br /></div>
</li>
</ul>
<br />Unknownnoreply@blogger.com0